Assets list and references
AssetList
Audio
- Applause - https://soundbible.com/1647-Ovation.html
- ballHitPeg - https://soundbible.com/1771-Laser-Cannon.html
- BellRing - https://soundbible.com/
- Clank - https://soundbible.com/947-Metal-Bang.html
- Gunshot - https://soundbible.com/1706-Shot-Gun.html
- PackManIntro - https://soundbible.com/1563-Pacman-Introduction-Music.html
- Power_Up_Ray - https://soundbible.com/1636-Power-Up-Ray.html
Scripts
SceneSwitcher - provided by Utas staff as part of the assignment
The other scripts (below) chat GPT was used to either help create or understand concepts used in their creation. The full chatlog is linked here https://chat.openai.com/share/4bbfe4ae-ddc1-45ab-a47b-dfe0b2109f7d
AddBucketScore
BackgroundDetection
BackgroundReveal
BallCollisionSound
BallMoving
BallUI
BonusArea
BonusBallMovement
BonusHit
BonusScore
BucketOverrider
Checkpoints
CheckpointsComplete
EndGame
FreeBall
InABucket
LindSlay
MissileLockOn
MissileSpawner
MonitorBalls
MonitorPegs
PersistantMusic
Score
Shooting
StartText
TurretAiming
The following sprites were made by me
Sprites
Circle
edge1
edge2
edge3
peak
Missile2
The following sprites are in game screen shots I took playing the video game 'Star Citizen'
level1
level2
level3
level4
level5
level6
level7
level8
level9
level10
title
Scenes - all scenes were prepared by Utas staff as part of the assignment
Level01
Level02_MultiHit
Level03_Button
Level04_Checkpoints
Level05_MovingBouncingBarriers
Level06_HomingMissiles
Level07_LaserBomb
Level08_Cinemachine
Level09_Custom1
Level10_Custom2
Title
Prefabs
Ball
BallUI
Canvas
GameSpace
MainCamera - provided by Utas staff as part of the assignment
MissilePref
MusicManager
PegHolder
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